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Senior Game Programmer

Remote | Raleigh, North Carolina
Permanent | Job ID #61192 | Posted Last Month
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Our client is seeking a Gaming Programmer to join them on a perm engagement.

Requirements:

  • 5+ years related game industry experience.
  • B.A or B.S in Computer Science/Engineering, or other Technical Degree.
  • Strong experience with Animation implementation in Unreal Engine 4 including animation blueprint and Anim Instance, C++ implementation
  • Strong C++ programming skills.
  • Prior experience acting as an owner of animation systems.
  • Expert level knowledge of real-time animation systems.
  • Experience solving animation and character related problems within game development.
  • Solid understanding of the character pipeline tools.
  • Knowledge of common algorithms, data structures and patterns, and the ability to apply them to problems while keeping constraints and performance in mind.
  • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management.

Experience Pluses:

  • Experience developing for multiple platforms (OSX, Windows, PS4, XBox One).
  • Prior experience working on AAA multiplayer/open-world titles.
  • Prior experience with server/client based multiplayer games.
  • Extensive experience with one or more real-time animation middleware (eg: Havok Animation, Granny, HumanIK, Morpheme) or equivalent custom/in-house solutions.

Primary Role Responsibilities:

  • Create and implement technology and techniques that provide a cutting-edge animation experience.
  • Animation implementation in the Unreal 4 Engine.
  • Work side-by-side with Technical Artists, Animators, and Gameplay Engineers.
  • Set development goals to shape the future of animation in games.
  • Research and develop improvements to continuously push our technology forward.
  • Assisting with content creation for game development and quality control of all products as well as helping the team on delivering gameplay features that might not be directly related with the animation system.

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